Development Update 4 - Cannons!
- Nathan Williams (Programmer)
- Oct 17, 2015
- 1 min read
Throughout the duration of current development the cannon system would, without a doubt, be the core mechanic that has gone through the most iterations. We have implemented and removed numerous cannon systems, the original cannon system was great because it worked and was easy to understand. However when we modified the layout of the forts it no longer worked as intended and was removed to make way for a new system. Since that point we have gone through at least 5 different systems before arriving at the current system. The current system makes use of the right analog stick, using the right analog stick the player moves a reticle around to point at where they intend to fire the cannonball. Additionally, with the use of a line renderer I was able to render the curve/path of the cannonball. This connects the reticle to the cannon and fort so they feel like a single system, rather than two separate entities.

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