Jason's Thoughts 6 - More UI Feedback!
After showcasing both our HUD's we had some great feedback. We were told that the new HUD was not aesthetically pleasing enough, but that...


Corrigan's Thoughts - Splash Tutorial
We have been struggling a bit with our GUI of late. Talking as a group about feedback we have received we feel like there is alot of...
Jason's Thoughts 5 - Major UI Feedback
We just had our first major testing session and it seems the UI is simply not drawing enough attention. Initially we briefly discussed a...


Development Update 5 - Optimisation
Recently we tried to add in a new environment without the use of the terrain system that is built into Unity. The Terrain system didn’t...


Development Update 4 - Cannons!
Throughout the duration of current development the cannon system would, without a doubt, be the core mechanic that has gone through the...


Corrigan's Thoughts - New Trees
We have alot of art elements implemented that are really starting to define the look of the game. Paul and I have gotten stuck into...


Corrigan's Thoughts - Jelly Forts!
Having a bunch of the artwork in and having the chance to playtest the game a little really defines what else we need to create for the...
Jason's Thoughts 4b - Powershot RIP
The game has undergone a ton of changes and due to the fact that the cannons have gained far more use, and the game is faster and more...


Big Arm Man - Our Character
In this post I’m going to detail the thought process behind the development of the character in our game, and the working process to...
Jason's Thoughts 4 - Powershot
Due to us lacking additional purpose for our cannons we decided to add a mechanic where your cannon charges up to a powershot by holding...