Jason's Thoughts 6 - More UI Feedback!
After showcasing both our HUD's we had some great feedback. We were told that the new HUD was not aesthetically pleasing enough, but that...
Jason's Thoughts 5 - Major UI Feedback
We just had our first major testing session and it seems the UI is simply not drawing enough attention. Initially we briefly discussed a...


Development Update 5 - Optimisation
Recently we tried to add in a new environment without the use of the terrain system that is built into Unity. The Terrain system didn’t...


Development Update 4 - Cannons!
Throughout the duration of current development the cannon system would, without a doubt, be the core mechanic that has gone through the...
Jason's Thoughts 4b - Powershot RIP
The game has undergone a ton of changes and due to the fact that the cannons have gained far more use, and the game is faster and more...


Big Arm Man - Our Character
In this post I’m going to detail the thought process behind the development of the character in our game, and the working process to...
Jason's Thoughts 4 - Powershot
Due to us lacking additional purpose for our cannons we decided to add a mechanic where your cannon charges up to a powershot by holding...


Jason's Thoughts 3 - UI Process
I am now currently involved in a number of aspects of the project but since UI is the section in which I have had the most individual...


Development Update 1
Over the last few weeks we have made some major changes to the game, we decided to go against the four player split screen and instead...