Development Update 3 - Unity 5
- Nathan Williams (Programmer)
- Jun 20, 2015
- 1 min read
The time has finally come for us to upgrade from Unity 4 to Unity 5. However, the upgrade wasn’t as straightforward as we originally expected. A large section of gameplay was either not functioning correctly or not functioning at all. Collisions were not working correctly and a few scripts required modifications or complete rewrites. It was almost as though we were starting again with old features slowly being added back into the game, however this process did alter the gameplay we had originally planned. During the process of reimplementing the ability to pick up crates we noticed it was much more entertaining to kick the crates rather than picking them up. This change also brought upon the removal of the stockpile with the player now taking crates back to their fort rather than a separate building.
In conclusion, the process of upgrading the project resulted in a number of changes to core mechanics. Players no longer pick up crates from the middle of the environment and instead ‘kick’ the crates, additionally players no longer return collected resources to a separate building and instead return them to the fort.

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