Development Update 2 - Controllers
- Nathan Williams (Programmer)
- Jun 1, 2015
- 1 min read
We now have support for multiple controllers which allows use to now start testing the feasibility of gameplay in its current state. Resource collection games require a large amount of balancing and will be a present aspect of testing right up until release/gold. However this is a move in the right direction so we can hopefully get an idea of resource consumption and resource value, allowing us to balance the amount of crates that spawn and the regularity of spawning. The implementation of multiple controllers was much easier considering I had accounted for it since the beginning. All classes contain a PlayerID variable so that looking for input for that player is much easier as I can just add the PlayerID into the string that contains the name of the input that I have set up in the Input manager. Setup in the Unity editor was very simple as well a lot of the groundwork was already in place from the first controller. It involved duplicating the original inputs and changing it to only look for input on a certain controller (1, 2, 3 and 4).









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