Jason's Thoughts 2 - Humble Beginnings
- Jason Koch (Programmer)
- Aug 17, 2015
- 1 min read
Having never done UI before, I have begun watching a stream of tutorials to clue myself in to the task at hand. It seems easy enough to work with Unity’s inbuilt UI system. The system uses a canvas, which is placed in front of the camera, on which images and text can be placed. Due to it being in front of the camera it gives the appearance of something akin to an information feedback panel, rather than being part of the game itself. I have begun experimenting with the UI, placing plain texts and images on the UI as placeholders, and testing how well I can make them react to the project. My hope is then when I receive real UI elements to insert, the conversion from placeholder to actual game feature will be smooth and quick.









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